1.5.1 Bug updates Round fixes, Ai fixes ,Mid/Close Range combat,New Collision Settings to fix rounds and other issues



1.5.1 Bug updates Lean modifier added to rocked and non rocked states, Round fixes, Ai fixes ,Mid/Close Range combat,New Collision Settings to fix rounds and other issues
Hello! For some reason my players were not picking up the enemy variable as they should causing issue with the Ko taunt animations and rounds. That is fixed by setting The Fighter in the  Collision Settings to fighter instead of pawn and ref to ref. for some reason it was picking up pawns that arent there so now its on its own collision. i wanted to not do this this soon to keep it as simple as possible but its not to complicated and things are running much smoother, there are delay times for AI React for when he is rocked or gassed this helps with the new Feature id like to call sitdown! this is an add rocked movement that sits the opp down for a second but doesnt count towards the KO count. it will be used more for the MMA and Kickboxing side of things. The dodges in the game are greatly exaggerated and i will be replacing them with better ones later  as well as the rotation to release a little on Attacks, dodges ect. MT is being started so we have add in Close and midrange attacks depending where you are at. New haymaker Animations the goal will be to use the haymaker animations For the "Power" button shots and and hold button for our current power punches to add in more options.Currently Can attack with 3 Different attacks in each positions not moving attacks moving forwards attacks or moving backwards . if you would like to see Left in Right add as well it can be but im pretty happy with  it. gassed attacks originally where updated but i didnt save it so they will need to be redone which is also why if you play and you get rocked it plays a takedown animations that is now fixed too! and i will be working on the gassed/Rocked attacks as well as kickboxing!

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